@bonemap said:
It would be helpful when porting projects with 3DS texture files that there be an option to locate or otherwise produce the disassociated file and reset the texture, rather than be told that 'the default color specified by the material will now be used instead of a texture map."
FYI: It's a bit of a big ask because then we have to be able to update that file name in the 3DS file and write it out. Isadora knows how to read those files, but I have no equivalent code to write them.
For the moment you can expect that you'll need to change those files in a program designed to open, edit and modify 3D files.
Best Wishes,
Mark